Nov 10, 2005, 10:39 AM // 10:39
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#1
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Make Ascalon Settlement an Outpost
No idea if this has been suggested before, but doesn't it make sense to make the Ascalon Settlement area into an outpost as well? It's not the easiest place to get to for people around that level and IS a settlement after all i.e. outpost, so why not make it a proper outpost area?
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Nov 10, 2005, 10:42 AM // 10:42
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#2
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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It's only a minutes walk from D'allessio.
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Nov 10, 2005, 11:32 AM // 11:32
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#3
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Frost Gate Guardian
Join Date: May 2005
Profession: W/N
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Walking there is a challenge to some, so I say keep it as it is.
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Nov 10, 2005, 11:39 AM // 11:39
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#4
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Krytan Explorer
Join Date: May 2005
Location: UK, or is it? *confused*
Profession: A/Rt
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I think there is one close by to it... Beetletun I think... that is about 1-2 minutes of running/killing to get there, so the only advice I can think of is to level and get some better armor before going there.
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Nov 10, 2005, 12:24 PM // 12:24
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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dont be lazy, walk up there
its good for health
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Nov 10, 2005, 01:11 PM // 13:11
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#6
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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hehe well I have 3 level 20 chars so it's not a problem for me, just seems to make more sense to have it as an Outpost anyway seeing as how there are some outposts which have less buildings and are much smaller as well.
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Nov 10, 2005, 03:45 PM // 15:45
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#7
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Frost Gate Guardian
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At the levels that I reach LA at, the only way I can get up there is to take Devona, Mhenlo, Cynn, and Aidan with me. And yes, it's pretty annoying to only get up there once.
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Nov 10, 2005, 04:09 PM // 16:09
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#8
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Forge Runner
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It's too near to Bergen Hot Springs, D'Alessio and Beetletun to need to be an outpost.
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Nov 10, 2005, 04:15 PM // 16:15
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#9
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Not to mention the only thing there even worth interacting with
is the Skills Trainer.
/Unsigned
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Nov 10, 2005, 04:18 PM // 16:18
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#10
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Banned
Join Date: Oct 2005
Guild: Playboy Entertainment
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/signed
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Nov 10, 2005, 04:23 PM // 16:23
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#11
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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is just a little run if u cant make it then try later some of those skills are really not needed if u have low lvl characters. try again later when u lvl 20 with 12 attribute stuff and get them.
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Nov 10, 2005, 08:48 PM // 20:48
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#12
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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This would be solved with one thing.
Put a merchant in the settlement, but keep it as it is. I cant tell you how many times I've been up there and just said "Damn, I wish there was a merchant here"
Maybe if it became an outpost in Chapter 2, that'd be fine. Show the progression of time and the changes in the Kryta after the end of the game.
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Nov 10, 2005, 08:51 PM // 20:51
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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/signed because of the sheer annoyance of the place!
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Nov 10, 2005, 11:53 PM // 23:53
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It doesn't sound like bad idea though after all it is settlement untill all return to Ascalon.I can't help wondering how they keep protected agaisnt all the ettins around there.
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Nov 11, 2005, 12:03 AM // 00:03
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#15
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Jungle Guide
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The ettins feel bad about hitting the little children.
Seriously, it doesn't need a town. All it has is a skill trainer.
If you want skills, play the game and get to Ember Light Camp. It has all the non-elites up for purchase.
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Nov 11, 2005, 12:09 AM // 00:09
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#16
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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That and how the Titans - Defend Krytia .. use that town. The quest would have to change.
Doesn't bother me either way.
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Nov 11, 2005, 12:26 AM // 00:26
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#17
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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It has the skills trainer, but also 3-4 quests you have to attain and be rewarded for. So, it's not a one-time run you have to make, it's zoning and re-zoning for Reversing the Skales, Blankets, etc. Plus if you change professions and want to get some of those skills before Ember Light Camp...
King Symeon, why make Fisherman's Haven an outpost, when it's so close to Sanctum Cay?
I'm not passionate about making Ascalon Settlement an outpost, but /signed anyway - it's annoying.
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Nov 11, 2005, 12:29 AM // 00:29
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#18
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Quote:
Originally Posted by Arcanis the Omnipotent
This would be solved with one thing.
Put a merchant in the settlement, but keep it as it is. I cant tell you how many times I've been up there and just said "Damn, I wish there was a merchant here"
Maybe if it became an outpost in Chapter 2, that'd be fine. Show the progression of time and the changes in the Kryta after the end of the game.
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/cosign
It should be an outpost, but it help the story along more if it was made into an outpost (or maybe even a town) in the second chapter. After all, we are supposed to get a continuation of the storyline involving Ascalon.
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Nov 11, 2005, 01:06 AM // 01:06
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#19
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Frost Gate Guardian
Join Date: Jul 2005
Guild: That Other Guild [Tog]
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/not signed
It will screw up the prize pig quest, arguebly the best quest that has ever existed.
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Nov 11, 2005, 02:06 AM // 02:06
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#20
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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LOL on pig quest
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